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Old Nov 02, 2009, 02:36 PM // 14:36   #41
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Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
I take it you mean core AND prophecies skills.
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Old Nov 02, 2009, 02:41 PM // 14:41   #42
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Quote:
Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
I think the creatures think the same about the players,
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Old Nov 02, 2009, 02:42 PM // 14:42   #43
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Quote:
Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
To stop the original Planes ectosin they added in Mindflay Specters who had Signet of Disenchantment. It was a stopgap and they are historical content now...but this isn't the first time they went outside of core/proph down there.
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Old Nov 02, 2009, 02:56 PM // 14:56   #44
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To stop the original Planes ectosin they added in Mindflay Specters who had Signet of Disenchantment. It was a stopgap and they are historical content now...but this isn't the first time they went outside of core/proph down there.
I am aware of that and when they removed them I believe they also said one of the reasons was because they had non-core (and non-prophecies, sorry for the mistype in earlier post) skills they felt did not fit with the intention of the uw. (not to mention if they use starburst and death's charge they are mixing professions, which I believe, has never been done in the uw before).

Last edited by Tom Swift; Nov 02, 2009 at 03:08 PM // 15:08..
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Old Nov 02, 2009, 04:17 PM // 16:17   #45
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Originally Posted by Tom Swift View Post
I am aware of that and when they removed them I believe they also said one of the reasons was because they had non-core (and non-prophecies, sorry for the mistype in earlier post) skills they felt did not fit with the intention of the uw. (not to mention if they use starburst and death's charge they are mixing professions, which I believe, has never been done in the uw before).
Removing a non-core skill from a core area because it 'didn't fit with the intention of UW', yet still enabling Shadow Form to run rampant in UW, making players able to clear an Elite area in ~15 mins. Anet needs to get their priorities straight.
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Old Nov 02, 2009, 04:36 PM // 16:36   #46
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Originally Posted by Reformed View Post
They are just a dryder colored silver with Starburst/Death's Charge. Buried somewhere on here an UWSCer had a screenie for changes in the run including one of the dryder in...Spanish(?) maybe.

Orly? Silver like the Frostfire Dryders?
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Old Nov 02, 2009, 06:48 PM // 18:48   #47
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Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
Please, what's so bad about it?
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Old Nov 02, 2009, 07:38 PM // 19:38   #48
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bring back the crazy stuff plz!!!!!!!! uw is boring again
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Old Nov 02, 2009, 08:47 PM // 20:47   #49
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I don't see anything wrong with having Faction skills in UW since I believe UW can be accessed from Factions...
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Old Nov 02, 2009, 08:52 PM // 20:52   #50
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i don't see anything wrong with having Factions skills in UW since there are also Prophecies skills in UW.
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Old Nov 02, 2009, 09:09 PM // 21:09   #51
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im disappointed for the conclusion of these quests, but oh well at least it went somewhere.
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Old Nov 02, 2009, 09:20 PM // 21:20   #52
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hmmm, the halloween quests didn't really finish up it seemed thought the stirring was dhuum, but guess not
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Old Nov 03, 2009, 02:35 AM // 02:35   #53
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Quote:
Originally Posted by Tom Swift View Post
Wait a minute - those are faction skills.

I don't mind them sticking in skeletons with monster skills but I object very much to creatures in a core area with non-core skills.
How is this a problem? Dead Threshers use Feast of Corruption, which is a Prophecies (not Core) skill, and Smite Crawlers use Shield of Judgement, which is also a Prophecies skill.
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Old Nov 03, 2009, 02:37 AM // 02:37   #54
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well the skeletons are back, looks like there will be an ending to the quests tomorrow or the near future...
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Old Nov 03, 2009, 08:02 AM // 08:02   #55
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Pffft
Who needs SF when you can solo farm with but your Ritualist's spirits?
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Old Nov 03, 2009, 09:59 AM // 09:59   #56
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Originally Posted by Kain Fz View Post
Pffft
Who needs SF when you can solo farm with but your Ritualist's spirits?
Because a Spirit Spammer can't complete the entirety of the UW under 15 mins, in Hardmode.
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Old Nov 03, 2009, 04:49 PM // 16:49   #57
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New dryder mobs, you say...? Are there any pics?
Did you even bother looking at the first post?
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Old Nov 03, 2009, 06:46 PM // 18:46   #58
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we did it!!! Those skele's can eat it.

new update as soon as we finished? curious.


Last edited by dr love; Nov 03, 2009 at 06:51 PM // 18:51..
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Old Nov 03, 2009, 06:49 PM // 18:49   #59
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wootwoot chcckhkck!
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Old Nov 03, 2009, 06:54 PM // 18:54   #60
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Originally Posted by dbulger View Post
we did it!!! Those skele's can eat it.

new update as soon as we finished? curious.

68 minutes long time
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